Over 30 popup windows reworked in order to be closed by pressing ESC button Fierce enemy quest drop zone ground projection didn’t look good when it was overlapped with the quest area projector Lightning Strike does not kill Nuggets within the bunker Meteor strike does not kill Nuggets within the bunker anymore Incorrect translation within the main menu of the Twitch Integration (German language) Missing text for the Lizard Candy and Massage Buildings Incorrect description for the Garrison Building Increased size of the Pollution warning notification Now to the content of the patch! Here are some of the improvements and bug fixes that you will encounter. With your help, we will be able to locate and track that error and fix it for good! Please, if you encounter that error, reach out to us via our Discord. In order to catch this bug, we implemented a system that will provide a warning message stating that, during the game save, the game was not saved correctly followed by the error that comes with this. We are still trying to track one bug that does not allow us to save the game correctly. Certain bugs have a higher priority than others. We are constantly looking over the suggestions in our Discord as well as the bugs that are being reported. Therefore, this patch is very important for us to see if we were able to resolve some of the major issues within the game. Since we are currently in the end phase of the game, we are heavily concentrating on end game content and polishing. In this patch, we put a lot of attention to bug fixes and improvements to the current systems. This v57 patch will be a bit unusual for us and for you. Therefore, we dedicated a couple of people from our team to work specifically on military expansion. We heard a lot of you loud and clear - that you would like to have some expansion on Exiles. Due to that addition, we decided to release one more patch after this one. This should help us to speed up our development progress quite a lot. Recently, we added two additional programmers to our team along with an additional concept artist. This relocation caused some disturbances to our progress within the game, but for the last 2 months, everyone on The Universim team was able to pick up the pace and move forward with extra speed. We hope that you had a wonderful time this summer and that everyone is rested and prepared for the start of the new upcoming season.Īs many of you probably know, we recently moved our headquarters from San Diego, California to Dallas, Texas.
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